Cyberpunk Project Z
ROLE
Game Designer & Developer | Personal Project
ABOUT ME
I created Cyberpunk Project Z as my personal project, where I took on the role of both lead designer and developer. I handled everything from world-building, level design, character creation, and gameplay mechanics to delivering a unique cyberpunk experience. This project showcases my skills in developing a fully immersive game environment.
RELEASE YEAR
2024
GAME GENRE
Open World Action RPG
PLATFORM
PC
GAME ENGINE
Unreal Engine 5.4
AI Minions Mechanics
AI Combat Ability
Each AI enemy has unique combat abilities and responds based on player distance, weapons, and aggression levels to engage in battle. The AI can also shoot projectiles that, upon impact, freeze the player for a set duration.
AI Dodging Ability
The AI can dodge player attacks with parkour movements, displaying fast reflexes and strong self-awareness. If the player isn't sneaky, the AI will detect them.
AI Combat Ability 2
AI minions can coordinate their attacks and attack the player balanced in a team work. Not only the AI minions have diofferent combat mechanics and skills, their speed, agility and power striking varies based on the level of the player
AI Respawn Ability
Upon death, the AI can respawn a set number of times, determined by the lifespan I assign to it.
AI Boss Mechanics
AI Combat Ability
The AI boss has multiple attack types and combos that can damage the player. It is fast, quick, and can do everything the minions can, but with even more powerful combos and attacks. The AI boss also has its own finisher moves, and the player must interact based on the boss's actions.
AI Magic Spell Ability
AI Combat Ability
The AI boss can use magic spells. If the player is far away, the AI can aim and target the player's location with UI visuals marking the area. The boss then summons projectiles to damage the player.
Player Mechanics
Player Dual Sword Combos
Player Mele Combos
The player has different combo moves depending on the weapon being used. Each weapon type has its own light, heavy, and air combo attacks. These attacks can be combined, allowing the player to chain together light, heavy, and air combos as desired.
Player Skill Abilities 1
The player can use a variety of spells alongside weapon attacks. Spells can be offensive, like fireballs or lightning bolts, or defensive, such as shields and healing. Each spell has a cooldown, and spells can be upgraded for more power. Players can seamlessly combine spells with weapon combos, creating more dynamic combat options.
Player Skill Abilities 2
The player has unique visual attack abilities, including magic spells and special moves. All abilities can be upgraded through the skill tree for increased power, range, or effects.
Player Parkour Movement
The player has parkour movements and fast reflexes, which can be upgraded through the skill tree to enhance speed and agility during combat and exploration.
Player Skill Tree
The player has a skill tree for upgrades. By engaging in combat and exploration, the player earns level points. These points can be used to upgrade abilities. Certain skills require the player to reach a specific level and have enough skill points to unlock.